![]() ![]() How much it will be complex in changing from one animation to another?.How many animations are in the whole games?.Fully Custom Controls And Camera Component From Scratch.Ī dynamic automated animation population on site component:Įach game character has an animator component on it, this animator has many animation place holder which the finite state machine of it that most of us aware we had to make it dynamic and decoupled because we don't know the answers of the next questions:.A custom AI navigation system for the players drag and drop automation mechanic.They need food, electricity and some minerals for the building resources resources. Some of resources will be needed in order to keep the awake workers (Blue collars) alive. So we chose a reference to start work on it since there wasn't enough time to go through the game design process, prototyping, iterations, etc.Ī group of workers who are put in hibernation on an international spaceship that is heading to Mars (Ares other name of mars) the player will have to wake them up one by one in order to fix the damages that will be made by asteroids collisions with the ISS. The point is, it was very challenging because the time frame was made for the graduation project was 1 month which is not enough for anything. There were a graduation project to get graduated from the institute that offers the scholarship. We are a mid level experience game developers.īasically we are two members in the team, at some point in our career we had a scholarship in game development to study advanced topics in game development like computer graphics and AI. A fallout shelter like game MVP made by 2 Developers in 1 month ![]()
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